It works, namely because you can choose to trigger abilities at any point using a menu (R2), and “synergize” with him with L2 (which is a toggle) to basically get him to do what you’re doing. Yuffie is joined by her partner Sonon very shortly into the story, who operates off of a mostly automatic AI system. They put a lot of effort into making her a real character. Seeing her stumble as she walks sometimes is lovely too. It’s the finishing touch on an already fantastic kit, and she has a lot of personality roaming around the map, chucking her star at boxes and puzzle solutions. I hope that if she becomes a full-on party member in the next part, she retains a lot of what she has going on here. While melee mashing is on the table, you can also toss your weapon at an enemy then trigger ninjtsu magic, which can be modified into any element you want. She’s fun to play, as she sports a 4-Point Shuriken weapon that can engage in close and ranged combat on a whim. The shining star of the DLC is Yuffie herself on multiple levels. The good news is that it’s also completely separate, so you don’t need to have a “clear” save file or anything wacky (especially useful if you had transfer problems for whatever reason). The game warns you that there’s no explanations for the vast majority of the base Remake concepts, and the story is very much assuming you’ve already played the main campaign. To be clear, the Yuffie DLC starts you off at level 25 with a kitted-out ninja with attitude. We’ve already talked a bit about how it plays on PS5 actually, so to be clear, this review will primarily deal with the DLC (INTERmission).įinal Fantasy VII Remake Intergrade (PS5) I almost still can’t believe that Final Fantasy VII Remake exists, but it absolutely does…on PS5 no less! But here we are with a port, and some Yuffie DLC for good measure.
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