![]() ![]() I don't know of any such mods though (other than my own, non-Forge mod for 1.6.4, which reduces it to 96 blocks/6 chunks to increase mob density without increasing the cap), only that Spigot servers allow you to change this. Unless there is a mod that changes the entity (de)spawn radius (both will need to be changed so they can't spawn in lazy chunks) you'll have to increase the render distance. MC-42053 Low mob spawn rates on low render distances ![]() MC-2536 View distance affects mob spawning This has been a thing for a long time but only became an issue in singleplayer after 1.7.4, which changed server-side chunk loading to match the client-side render distance in singleplayer (from 1.3 to 1.6.4 the server-side view distance was always 10 so this never happened even on Tiny render distance, though Far was limited to 10 chunks because of this). ![]() What is your render distance (or server view distance)? If it is less than 10 mobs won't despawn before they reach "lazy chunks" (entities are only ticked if a 5x5 area around them is loaded 128 blocks = 8 chunks so you need another 2 chunks loaded out. At least I didn't see anything about mob spawning there. I guess the log isn't needed? It's just a mob spawning problem, not a crash. Here's the mod list (taken from the log): I worked on this modpack for over a year, I just wanted to create something fun for my friends and play with them, don't wanna wait another couple of months trying to find a solution to (hopefully) last problem. I'm pretty sure it's server's fault, but I have no idea what's going on. I know thay can despawn, even when I'm looking at them from far away, but they just spawn 128 blocks away, which shouldn't be possible. I noticed that even cave mobs (from mods) get killed when I enter the command. So they don't despawn immediately when I'm 128 blocks away and even new ones spawn too far. I entered /cofh killall (again) and it killed almost 100 mobs like before. ![]() Mob farm's efficiency slightly boosted for a while, but after a minute it got back to previous state (less mobs). Spawning space and altitude (as high as possible) were the same, just cheaper method of mob pushing, but it doesn't matter. I used to have a mob farm on my single player world (just to test how to do it with mods) and it worked fine, but when I built it on my test server, there was like 10 times less mobs spawning. Hello, I've noticed a strange mob spawning behavior in my private 1.7.10 modpack. ![]()
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