![]() ![]() Set a couple of years after the events of Double Agent, Conviction gives us a Fisher who has learned that his daughter’s untimely demise was no ‘accident’, and has long gone all loose-cannon from the reins of Third Echelon (who are, naturally, after him). Splinter Cell: Conviction gives us a Sam Fisher out from under the Third Echelon thumb-although probably not the way he would have wanted. So, yeah- there’s a dilemma for another article entirely. This guy would wait patiently, hunt you down, and real-world fuck you up forever just to be on the safe, statistical, tactically-realistic side… which is what I would do, put in his less-enviable-than-ever shoes. I am on some level, though, afraid of Sam Fisher, at least in his current incarnation. I’m not afraid of James Bond-not even the Daniel Craig version, mind you!-because he’s base-arrogant enough to wait for me to make the kind of stick-my-neck-out overture that, at least around a guy like him, I would never be dumb enough to make. I’m not afraid of Duke Nukem, because A) he’s apparently never coming back, and B) even if he were, we’d get along famously, on a kindred soul/blowing stuff up/nudie-bar-buddy basis. If I suddenly, some-crazy-how, found myself athwart Snake’s goals, he’d be wearily, jadedly big-picture enough to see my intentions and pass me by (or at least leave me harmlessly cold-cocked under a stairwell). Worth getting in a sale.I am not-in that deep, reflective place that’s honest enough to face Reality, cautious enough to evaluate all possibilities, and just dorky enough to attempt calculating one’s chances against completely fictional characters-’afraid’ of Solid Snake. On a geeky side note: the unreal engine used here is excellent as usual (allowing me to sleep my pc while fullscreen and later resume right back into the game in 1 sec). Otherwise, there are enough settings, no mouse acceleration and skippable cutscenes. There is sadly a checkpoint save system, but it is not as bad as in many other games. I am OK with the slightly more streamlined and faster paced direction they have taken, the difference is not as big as many make it out to be. As for those who keep saying this is much worse than the old games like Chaos theory, I slightly disagree, its not significantly better or worse. Multiplayer matchmaking is dead, which is sad as co-op missions seem like fun. The stealth mechanics based around shadows and "last known position" work fairly well, but are a bit too arcade for my tastes. Gameplay is solid but a bit formulaic, with tight linear levels lacking multiple approaches, and dumb AI that would do well to eat more carrots (they can't see in the dark). It was a bit confusing and difficult to follow, but that's no big deal. The single-player story is like a typical action movie - sweeping soundtrack, big scripted set pieces, fancy cinematics, implausible but gripping plot, and a bit too short. Yes, there is a lot of bland cover based shooting and not enough sneaking, but it did not bother me too much. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |